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LoZ Model/Texture Resources (Some are incomplete) by Chief-01 LoZ Model/Texture Resources (Some are incomplete) by Chief-01
Well since someone requested it and I guess my Mediafire upload got taken down from inactivity some time ago, this is an upload of all the Zelda related models and textures I have MADE MYSELF.


ANYONE using my models or textures must give me credit stating that I MADE whatever you use, even if you modify it. You must also include a link to this deviation wherever you upload it as well as in the readme. I have hunted people down over my halo reach magnum and forced the website to take it down or change the description. I will be watching......




Filetypes:

Most of the model files are .max files meant for 3ds max 8 and most of the texture files are .psd files meant for Photoshop CS3. I Don't have Photoshop anymore so DO NOT contact me asking for different file formats. Most of the models (primarily finished ones) are also in .nif format for Oblivion with corresponding textures in .dds formet.



IMPORTANT!!!!! If a texture has a specular map it will be in the alpha of the normal map. The normal maps are marked with "_n" at the end of the filename.





What is included.
[!] indicates complete MODEL AND TEXTURE
[@] indicates incomplete MODEL
[#] indicates complete MODEL
[$] indicates model ONLY, no TEXTURE
[%] indicates it HAS UVW's



Armor

@$% Fierce Deity Armor *
@$ Heroes Clothes (Links tunic)


Shields

! Wind Waker Mirrorshield
#% Twilight Princess Hylian Shield
#% CUSTOM Royal Family Mirror Shield **


Weapons

! Twilight Princess Master Sword
! Twilight Princess Dark Link Master Sword
#$% CUSTOM "Triforce Imbued" Master Sword
#$% Twilight Princess Heroes bow with Quiver and Arrows
#% Lizafos Sword ***
$% Dark Fairy Blade
$ Darknut Sword




*Missing the head, but hair and hat are complete
**Normal Map bake model is incomplete and would have had clouds parting around the sun (sun would be at the very top in the center) on the top left and right corners. (Also, I know the sun is wonky in the model, IDKY though. Delete it lol.)
***The texture doesn't match the uvw's because after I had made the texture I decided to make the sheath as well since it was going in Oblivion, which has sheaths. I wanted the sheath and sword to be the same texture so I made edited the UVW's, but I never got around to making the new texture. You guys can figure out something to do I'm sure.



OLD MODELS I CONSIDER TO BE S#!% AND ONLY KEPT BECAUSE I'M A PACKRAT

(These are MODEL ONLY because I used random images for textures and am ashamed of that. Also, they were made for Morrowind, so the boots look like crap)

OoT Megaton Hammer
OoT Hookshot
OoT Gold/Silver Gauntlets
OoT Kokiri/Iron/Hover Boots
OoT Biggorons Sword w/ broken version
MM Heroes Sword
MM Razor Sword
AoL Magical Sword (Crissword)
ALttP Master Sword
Add a Comment:
 
:iconpontiac100:
pontiac100 Featured By Owner Jan 9, 2015
i have a question, do you know pepakura? i just wanted to know how to get the 3ds files because i downloaded the files but i see no 3ds file, and worry not, i wont clam it my creation
Reply
:iconchief-01:
Chief-01 Featured By Owner Jan 9, 2015  Professional General Artist
I have tried pepakura at one point, but I do not use it. Most of the files in the download are .max files, which is 3DSmax's main file format, just like .psd is photoshop's main format. You'll only be able to open them if you have 3DS max 8 or higher. I don't have time to open and resave all of them as .3ds and make sure the export settings work, so you'll need to find a way to open them. Some things don't translate properly to 3ds files anyway, like materials, so it's better this way. sorry.
Reply
:iconpontiac100:
pontiac100 Featured By Owner Jan 12, 2015
its ok, no worrys and thanks :) il search through the internets and see il i can convert or make compatible with pepakura
Reply
:iconthedarkroger:
TheDarkroger Featured By Owner Oct 3, 2014
thanks for the resources Clap I'll give you the credit  :) (Smile) 
Reply
:iconcaptainrc:
CaptainRC Featured By Owner Feb 4, 2013
Oh, well. Thanks for trying, anyway.
Reply
:iconcaptainrc:
CaptainRC Featured By Owner Feb 3, 2013
What about GIMP? Would that have what you need?
Reply
:iconchief-01:
Chief-01 Featured By Owner Feb 3, 2013  Professional General Artist
Yeah it does, but after trying to make the texture in PDN I realized that I just don't have the passion to do it. That's why I don't make 3d stuff anymore. I enjoyed it before but after getting screwed over by Art Institutes and realizing I want to be an engineer I lost my interest in game art. Sorry, but I just don't have it in me anymore.
Reply
:iconcaptainrc:
CaptainRC Featured By Owner Feb 3, 2013
BTW, I can't understand why your Paint.net isn't opening psd files. I've got v3.5.10 and it's opening the psd with no problems.
Reply
:iconchief-01:
Chief-01 Featured By Owner Feb 3, 2013  Professional General Artist
I tried my hand at making a texture for it just now and there are just too many tools I don't have in paintdotnet that I RELIED on in photoshop. Sorry, but you'll need to get someone to finish up the normal map for it and make a diffuse. The back of the shield is where the normal map isn't finished. There should be opposite sides to the rivets that you see on the front on the back. There should also be rivets on the leather strap's metal pieces attaching it to the shield. Take a look at some reference pics and you'll see what I'm talking about.
Reply
:iconcaptainrc:
CaptainRC Featured By Owner Feb 3, 2013
I managed to get nif support for Gmax and I managed to convert the mesh. Check the pics in the links to see the result. Now all I need is a texture.
Reply
:iconchief-01:
Chief-01 Featured By Owner Feb 3, 2013  Professional General Artist
It's looking good. I'm a bit irked at how my lack of foresight allowed some seams in the normal map to appear, but then again this was like my third attempt at making a texture. Anyway, It's pretty easy to make an atleast decent looking texture as long as you have masks and groups. I'll see if paintdotnet has a plugin for that.
Reply
:iconcaptainrc:
CaptainRC Featured By Owner Feb 2, 2013
Blender has no Skyrim support, either. Looks like I'm going to have to find someone with 3dsMax. I can't get it as I'm not a student. And buying it at THAT price is out of the question.
Reply
:iconcaptainrc:
CaptainRC Featured By Owner Feb 2, 2013
Gmax doesn't seem to have any plugins for Skyrim, unfortunately. Maybe Blender?
Reply
:iconchief-01:
Chief-01 Featured By Owner Feb 2, 2013  Professional General Artist
sounds good. Let me know what happens. Also, I can't even open up my psd files to edit them in paintdotnet. the photoshop plugin isn't working. One of the things I used during all of my texture work was groups and masks. like, I'd start out with a plain color for the general area and fill the whole layer with it, lets say blue for the front of the shield. Put that in a group of it's own called Blue, make a mask for the group that prevents the blue from showing up anywhere it shouldn't, and make other layers in that group for highlights, darkened areas, scratches, dirt, different kinds of dirt, etc. I can't do that in paintdotnet :(
Reply
:iconcaptainrc:
CaptainRC Featured By Owner Feb 2, 2013
Unfortunately converting armor and shields is a bit more difficult than converting swords. All I needed for the sword was NifSkope. Converting a shield requires 3DSMax, which I don't have.
Reply
:iconchief-01:
Chief-01 Featured By Owner Feb 2, 2013  Professional General Artist
See if Gmax works. It's a free substitute to 3ds max and lots of plugins work for it.
Reply
:iconcaptainrc:
CaptainRC Featured By Owner Jan 30, 2013
I also put it up on the Steam Workshop here: [link]. It's getting an even bigger response.
Reply
:iconchief-01:
Chief-01 Featured By Owner Jan 31, 2013  Professional General Artist
Many of them seem to be asking where the shield is lol. You might want to link them to this page and tell them that it's only about half done. The shield still needs a diffuse texture and specular. It won't be too hard to make either one especially since you've got the normal map to help you texture. I would finish it if I could but I no longer have photoshop. I've got paintdotnet so I might be able to do SOMETHING. I'll let you know soon.
Reply
:iconcaptainrc:
CaptainRC Featured By Owner Jan 24, 2013
The mod is ready. Check it out here: [link]
Reply
:iconchief-01:
Chief-01 Featured By Owner Jan 24, 2013  Professional General Artist
Looks good. Bookmarked.
Reply
:iconcaptainrc:
CaptainRC Featured By Owner Jan 23, 2013
I managed to convert your Master Sword model to Skyrim. Do I have your permission to release it andf any other models I convert?
Reply
:iconchief-01:
Chief-01 Featured By Owner Jan 24, 2013  Professional General Artist
Absolutely. Just make sure to credit me for anything you use, even if it has been modified. Also, shoot me a link to the download. I like to see what other people think of my work and I like to keep track of the downloads. Thanks
Reply
:iconuser98989:
user98989 Featured By Owner Jun 27, 2012
Thank you very much for these awesome models
Reply
:iconchief-01:
Chief-01 Featured By Owner Jun 30, 2012  Professional General Artist
Make sure to send me a link to your mod when it's finished. I'd love to see these in a completed mod.
Reply
:iconuser98989:
user98989 Featured By Owner Jul 1, 2012
Sure thing, might be a while though, the mod adds a recreated Twilight Princess Hyrule to the game with a custom story line, we hope to have it done in about six months
Reply
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Submitted on
June 27, 2012
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